Dead Ops Guide
Ascension Guide ('First Strike' DLC)
Call Of The Dead Guide ('Escalation' DLC)
Moon Guide ('Rezurrection' DLC)
Mar 07, 2017 This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Call of Duty: Black Ops for PlayStation 3.If you've discovered a cheat you'd like to add to the page, or have a. Use the above links or scroll down see all to the PlayStation 3 cheats we have available for Call of Duty: Black Ops. Tweet Check PC cheats for this game Check Nintendo DS cheats for this game Check Xbox 360 cheats for this game Check Wii cheats for this game. Download Link:.owned.name/0/Ni9gL1 Extra Tags IGNORE COD hack, COD: MW2 cheat, Call, of, Duty, 4, In, Real, life, modern, warfare, xbox, xbl, counterstrike, sounds, playstation, xbox, live, halo gmod gta 5 need for speed undercover g unit lego lost green lantern movie mtv gamestop yellow ps3 grapes twin towers 2 lego spider man lego indiana jones lego star wars 3 lego batman arkham. For Call of Duty: Black Ops on the PlayStation 3, GameFAQs has 107 cheat codes and secrets.
The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, zombie maps, trophies, and secrets for Call Of Duty: Black Ops for PlayStation 3 (PS3). The ultimate PS3 cheats resource. We have the latest PlayStation 3 cheats, PS3 cheat codes, tips, walkthroughs and videos for PS3 games.
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Cheat modeAt the main menu, use the Right Analog-stick to look down at your hand and see you are locked up. Repeatedly press L2 + R2 to escape from the chair (unlocks the 'Just Ask Me Nicely' secret trophy). After breaking free, move around to the area behind your chair to find an old computer terminal you can use to access the Central Intelligence Agency Data System. Type one of the following codes to access early unlockables and hidden features in the game. Note: You can also plug a USB keyboard into your PlayStation 3 to enter the codes and play the Zork text-based adventure game.
- Mission select, 'Five' Zombies mode map, Dead Ops Arcade game, and Zork game
Enter '3ARC UNLOCK' as a code to unlock the 'Five' Zombies mode map, Dead Ops Arcade game, Zork: The Great Underground Empire text-based adventure game, and all missions.
All IntelEnter '3ARC INTEL' as a code to unlock all Intel. Note: Enabling this code will prevent the 'Closer Analysis' trophy from being earned.
Alicia gameEnter 'ALICIA' as a code to unlock the Alicia virtual therapist game.
Dead Ops Arcade gameEnter 'DOA' as a code to unlock the Dead Ops Arcade game, which is a zombie killing mini-game similar to Smash TV. Use the Left Analog-stick to move and the Right Analog-stick to shoot. Note: Play the Dead Ops Arcade game to get the 'Insert Coin' trophy.
Zork gameEnter 'ZORK' or 'HELLO SAILOR' as a code to unlock the Zork: The Great Underground Empire text-based adventure game. Note: Play the Zork game to get the 'Eaten By A Grue' trophy.
Display all commandsEnter 'HELP' as a code to display a list of system commands in the terminal and Pentagon user e-mail access.
Open corresponding fileEnter 'CAT [filename]' or 'PRINT [filename]' as a code to open the corresponding file.
List audio files and picturesEnter 'DIR' as a code to display a list of audio files and pictures for use with 'CAT' command.
List of login namesEnter 'WHO' as a code to display a list of login names for use with the 'RLOGIN' command (requires passwords).
LoginEnter 'LOGIN' as a code to login with a corresponding username and password.
Open mail folder for current userEnter 'MAIL' as a code to open the mail folder for the current user.
Display contents of current directoryEnter 'DIR' or 'LS' as a code to display the contents of the current directory.
Encode a string using the CIA's cypherEnter 'ENCODE' as a code to encode a string using the CIA's cypher.
Decode a string using the CIA's cypherEnter 'DECODE' as a code to decode a string using the CIA's cypher.
Display 'Fee Fie Foe Foo!'Enter 'FOOBAR' as a code to display 'Fee Fie Foe Foo!'.
Access the Central Intelligence Agency Data System. Enter 'rlogin dreamland' as a command. You will be prompted to login with an account with MJ12 access. Use one of the following usernames and passwords to continue:
- Login as Robert Oppen: Username: 'roppen', Password: 'trinity'
- Login as T. Walker: Username: 'twalker', Password: 'thanksdad'
- Login as Vannevar Bush: Username: 'vbush', Password: 'majestic1'
Access the Central Intelligence Agency Data System. Enter 'login' as a command. You will be prompted to login with an account. Use one of the following usernames and passwords to continue. You can then access their documents with the 'dir' command or e-mail with the 'mail' command.
Person | Username | Password |
Adrienne Smith | asmith | roxy |
Alex Mason (default account) | amason | password |
Bruce Harris | bharris | goskins |
D. King | dking | mfk |
Frank Woods | fwoods | philly |
Grigori 'Greg' Weaver | gweaver | gedeon |
J. Turner | Jturner | condor75 |
Jason Hudson | jhudson | bryant1950 |
John McCone | jmccone | berkley22 |
Joseph Bowman | jbowman | uwd |
John F. Kennedy | jfkennedy | lancer |
Lyndon B. Johnson | lbjohnson | ladybird |
Richard Nixon | rnixon | checkers |
Richard Helms | rhelms | lerosey |
Richard Kain | rkain | sunwu |
Ryan Jackson | rjackson | saintbridget |
T. Walker | twalker | radi0 |
Terrance Brooks | tbrooks | lauren |
Vannevar Bush | vbush | manhattan |
William Raborn | wraborn | bromlow |
At the beginning of Mission 7: Numbers, after the Nova 6 Gas is released, go to the back of the room, and enter the office. Find the tape recorder, and hold [Action] to pick it up. If done correctly, the screen will shake. Continue through the level until you get to the part where you jump off the roof into the building and onto the mattress. Once Clarke is inside, he will move a fridge leading to the weapon stash. You must watch him move the fridge or you will not get the Thunder Gun. Once you get inside the stash, go to the left. You should see another tape recorder. Walk up to it, and hold [Action] to pick it up. If done correctly, the screen will shake and the Thunder Gun will appear from the wall. You can trade the weapon you are holding for it, and it will be equipped with twelve shots. After you get the Thunder Gun, the rest of the level should be very easy.
In Mission 7: Numbers, after interrogating Clarke, several enemy soldiers will appear at the end of the long hallway. If you shoot all six Nova 6 canisters (two in the back, four on the sides), you can retrieve a cassette tape in the office behind where you started. Note: It is recommended that you toss a flashbang to blind the enemies so you can shoot the canisters more easily. Once you pick up the tape, continue progressing through the mission until the part where Weaver and Clarke both jump off the roof and onto a mattress. After they jump down, Clarke will ask Weaver to help him move a fridge out of the way to his first weapon stash. Once they do, go inside, and look to the left. There should be a place to put the cassette. Note: When picking up and placing the cassette tape, the game will not prompt you to do anything -- you must use this information to know when to do these things. Once you insert the cassette tape, the screen will shake, and the Thunder Gun will appear out of the wall. It has twelve bullets, and it is reloaded at checkpoints.
All Zombie mapsSuccessfully complete the indicated task to unlock the corresponding Zombies mode map:
- Dead Ops Arcade: Play the Dead Ops Arcade game or successfully complete the game. The map description reads 'Step back through time with this retro arcade zombie adventure and do battle with the forces of the Cosmic Silverback.'
- Der Riese: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition.
- Five: Successfully complete Campaign mode on any difficulty. The map description reads 'The Pentagon is under attack! Washington is going to DEFCON 1 in this installment of 'Zombies'.'
- Kino Der Toten: Available at the start. The map description reads 'Battle the undead in this theatrical installment of 'Zombies'. New twists and clues could uncover the final plan. It's show time!'
- Nacht Der Untoten: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition.
- Shi No Numa: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition.
- Verruckt: Requires a unique code that is included with the Call Of Duty: Black Ops Hardened and Prestige Edition.
Make a crawler, then go into the middle room, and adjust the DEFCON level to DEFCON 5. All teleporters will take you to the Presidential Suite. All switches are in that room; three are upstairs and one is downstairs.
Intel locationsSearch the indicated locations to find all 42 Intel laptops:
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Mission 1: Operation 40
1. It is on a crate inside a building after going up a hill and passing a weapon depot. It is straight ahead as you enter the building with Woods and Bowman leading the way.
2. It is on the dresser inside of a bedroom with a bed and TV in the next area you enter after you have killed the fake Castro.
3. It is on top of a ladder inside of the first hangar you enter just after you rappel down from the mountain to the airfield.
Mission 2: Vorkuta
4. It is on top of a cabinet on the second floor of the first building you enter with Reznov just after the prisoners have taken out the tower after moving along the train yard behind cover.
5. It is on a table inside the armory with a few radios. The armory is just after Sergei dies from holding the security door open for you and the other prisoners to get through.
6. It is on the bottom shelf of a rack near the back of the building you start in after the cutscene from being gassed. There will be a pallet jack and lantern in front of it. You must grab this Intel before getting on the bike.
Mission 3: U.S.D.D.
None
Mission 4: Executive Order
7. It is on the third floor of the communications building on top of the right table that is underneath the four TV's and golden emblem. You must grab this Intel before going up the ladder to the top of the communications building.
8. It is inside the control room for the rocket. It is in the far left corner after you blow a hole in the wall on top of the computer in the corner.
9. It is inside another control room underground on top of a radar computer below the window. This is down the hall to the right after the offices.
Mission 5: S.O.G.
10. It is on top of a bunch of ammo crates in the back area you are defending from being rushed by the enemy and when you need to destroy the three T55 tanks. You must grab this Intel before following Woods into the hole in the ground.
11. It is in the bunker at the bottom left corner of the hill. It is sitting inside the right window.
12. It is in the larger bunker you enter after saving Woods. It is on a shelf after you pass through the collapsed support beams on fire in the right corner of the same room. You must grab this Intel before following Woods and entering the vehicle.
Mission 6: The Defector
13. It is on a table in the security room after you breached the room to find Reznov in it. This is also the same room with a projector and where there is a short cutscene.
14. It is on a table with a TV inside of a building down the street from when you first use the radio to call in air support and where you travel with the M113 armored vehicle.
15. It is inside of a building on a table in the corner at the end of the mission when you have to defend the landing zone. Make sure to grab this Intel before enemies start coming. It will also be right after you have to place the C4 on the above wall and then the tank on the street explodes. It is the building at the back far right corner from when you come out of the building you used the C4 in.
Mission 7: Numbers
16. It is at the beginning of the level after you have interrogated Clarke. It is on a desk in the back right corner behind you. You must grab this Intel quickly so the Nova 6 gas does not kill you.
17. It is lying on the ground in front of a shack with garbage all around on the ground. This is just after you slide down the metal roofing, and the game goes into slow-motion so you can kill the enemies that appear.
18. It is lying on the metal roofing with garbage as you continue to descend after Clarke gets shot in the head while you are trying to save him. This is just before the end of the level where you slide down plywood.
Mission 8: Project Nova
19. It is on a table with a lantern and files in the two-story building you come across approximately halfway through the mission. There are two snowplows outside the entrance.
20. It is on a table next to a cabinet in the hangar with a rocket in it. The table is in a room in the back right corner. You will need to pass through this hangar to continue the mission.
21. It is on a pallet that is almost completely covered in snow at the end of the ship. It is right before the stairs to the right. You must grab this Intel before you use the rope to get off the ship and before time runs out.
Mission 9: Victor Charlie
22. It is lying against the wall near the west corner of the hut. It is right before you knife someone in the back and just after knifing someone in their sleep after climbing through a window with Woods.
23. It is lying on the ground inside the hut at the end of the village. It is straight ahead from where you enter the village. The Intel is in the east corner of the hut. The village is just after the river area you swim through and plant explosives.
24. It is in the left tunnel after Reznov helps you move a barrier blocking the path to the next tunnel. When you lead the way, instead of going straight, go left. It is lying on the ground against a rock on the right-hand side of this tunnel.
Mission 10: Crash Site
25. It is on a crate next to some barrels at the beginning of the mission. It is just before you get on the boat and after the helicopter.
26. It is right after you get off the boat. It is lying on the right side of the dirt path in front of you next to a rock as you follow your squad towards the next objective.
27. It is on a rock just below the crashed plane. When you start to descend from the wing, it is right below you before you enter the plane.
Mission 11: WMD
28. It is where you breach the barracks with your squad. It is the second time that you leave Blackbird. It is down the steps to the left on the desk as you enter the barracks.
29. It is on a bench inside of the utility room located in the communications tower. It is on the second level, which is the level you enter the door from at the far left corner and right before you head down the stairs.
30. It is on a table with explosives in front of the office that is inside of the large warehouse with explosives everywhere else. You can grab this Intel before or after entering the office. However, it is easier to get it before entering since there is not any resistance.
Mission 12: Payback
31. It is on a shelf inside the large ammunition room you enter after going through the left or right tunnel when you escape. It is on the right side of the room. You must grab this Intel before continuing and exiting the underground area with Woods.
32. It is on the table with a radio to the right of the tent when you exit the underground area. You must grab this Intel before getting in the helicopter with Woods.
33. It is right after you have freed the POWs. It is on a crate in the area to the far left just before you reach the building where Kravchenko is inside on the second floor.
Mission 13: Rebirth
34. It is lying on the ground next to the crate to your left as you exit the shipping container that you were hiding in. Kill the enemy in front of you, grab the Intel, then move quickly so you do not get spotted from the helicopter in the area.
35. It is on a cage with a monkey in it inside of the containment unit in the center of the room. Do not shoot the enemy inside; instead knife him. If you shoot him, the containment unit will close, making it impossible to grab the Intel located inside of it. However, if you make this mistake, simply die, and start from the last checkpoint to try again.
36. It is shortly after you have put on the gas mask when the area gets gassed with Nova 6. You will first pass through one house, and then continue up the road to reach the next checkpoint. Before you go into the next house with the checkpoint, there is a house in front of it to the right that contains the Intel. It is sitting on the cabinet with a bunch of pots.
Mission 14: Revelations
37. It is on top of a vending machine in the first hallway to your left after you have broken out of the chair and stumble through the doors.
38. It is inside the trash can to the right on the left side of the wall after you exit a room that triggers a long flashback cutscene. This is right after Intel #37.
39. It is on the desk to the left inside of the first office room you come across after you have a flashback with JFK as you head down the long hallway with the rocket taking off in the background.
Mission 15: Redemption
40. It is just behind the first shipping container you come across. It is lying on the ground under the door. It is right before you need to use the Valkyrie Rockets to take out the two helicopters above you.
41. It is in the second room you enter when you are inside the ship. It is under the table in front of you with a bunch of crates as you enter on the other side of it. This room is after the locker room.
42. It is in the office room at the end of the mission before you fight Dragovich. It is under the left desk with the phone. This office room is right next to the control room which is flooded on the lower level -- the room you enter just after going up the stairs.
Reach the indicated rank to unlock the corresponding bonus:
- Level 4: Create A Class
- Level 5: Contracts
- Level 6: Clan Tag
- Level 8: Game Mode Challenges
- Level 10: Killstreaks, Killstreak Challenges, Playercard Emblems
- Level 13: Combat Record
- Level 15: Medal Challenges
- Level 16: Gun Emblems
- Level 19: Gun Tag
- Level 20: Elite Challenges
- Level 22: Camo
- Level 25: Custom Reticules
- Level 28: Custom Lenses
- Level 30: Final Challenges
- Level 31: Facepaint
- Level 50: Prestige Mode
- Prestige 1: Prestige Leaderboard, Custom Class 6
- Prestige 3: Custom Class 7
- Prestige 5: Custom Class 8
- Prestige 7: Custom Class 9
- Prestige 9: Custom Class 10
- Prestige 10: Prestige Hardcore Playlist
- Prestige 11: Additional Face Paint
- Prestige 13: Clan Tag Colors
- Prestige 14: Golden Camo
- Prestige 15: Prestige Pure Playlist
The following is a list of perks and their effect. Successfully complete the indicated challenges to unlock the pro version of the corresponding perk.
Tier 1
Lightweight
- Lightweight: Move faster
- Lightweight Pro: No fall damage
Challenges
- Melee Kills: Get 15 melee kills.
- Escape Death: Escape death 5 times after being hurt.
- Offense Medals: Get 10 offense medals by killing enemies near their objective.
Scavenger
- Scavenger: Replenish ammo and lethal grenades from fallen enemies
- Scavenger Pro: Start with extra mags and replenish tactical grenades from fallen enemies
Challenges
- Resupplies: Resupply 150 times while using Scavenger.
- Grenade Kills: Get 5 lethal grenade kills with a resupplied grenade.
- Kill Count: Get 5 kills without dying 5 times.
Ghost
- Ghost: Remain hidden from enemy spy planes
- Ghost Pro: Avoid targeting from aircraft, IR scopes, and Sentry Guns; no red crosshair or name when targeted
Challenges
- Concealed Kills: Kill 20 enemies while they have a spy plane or Blackbird active.
- Destroy Aircraft: Destroy 30 aircraft with any non-killstreak launcher.
- Destroy Sentry Gun: Destroy 1 Sentry Gun.
Flak Jacket
- Flak Jacket: Take less explosive damage
- Flak Jacket Pro: Deflect fire damage and safely toss back frag grenades
Challenges
- Protected: Survive 10 explosions while using Flack Jacket.
- Demolished: Plant or defuse 10 bombs in Demolition, Sabotage, or Search & Destroy.
- Throwbacks: Throw back 5 enemy frag grenades.
Hardline
- Hardline: Get killstreak rewards with one less kill
- Hardline Pro: Change the contents of a care package
Challenges
- Share Packages: Share 10 Killstreak reward crates with teammates.
- Multiple Killstreaks: Get 7 killstreaks in one match while using Hardline.
- Killstreak: Get 7 kills without dying in one match.
Tier 2
Hardened
- Hardened: Penetrate walls and objects with deeper bullet impact
- Hardened Pro: Inflict extra bullet damage on aircraft and turrets, and flinch less when shot
Challenges
- Penetration Kills: Get 10 kills using Hardened and shooting through walls.
- Bullets in Aircraft: Shoot 200 bullets into enemy aircraft.
- Equipment Shot: Destroy 1 piece of enemy equipment through a wall.
Scout
- Scout: Hold breath longer when scoped
- Scout Pro: Switch weapons faster
Challenges
- Secondary Kills: Get 50 kills with secondary weapons.
- One Shot Kills: Get 50 'One Shot, One Kill' medals.
- Headshots: Get 30 headshot kills.
Steady Aim
- Steady Aim: Maintain increased accuracy when firing from the hip
- Steady Aim Pro: Aim faster after sprinting, and recover quickly from knife lunges
Challenges
- Quick Melee: Melee two enemies consecutively within 5 seconds.
- Sprint Kills: Get 100 kills after sprinting.
- Hip Fire Kills: Get 150 hip fire kills using Steady Aim.
Sleight Of Hand
- Sleight Of Hand: Reload weapons faster
- Sleight Of Hand Pro: Aim down sights faster with all weapons, except sniper rifles
Challenges
- Aiming Kills: Get 150 kills while aiming down sights.
- Reload Kills: Kill an enemy within 5 seconds of reloading 30 times.
- Fast Hand Kills: Reload and finish off the enemy you wounded 10 times.
Warlord
- Warlord: Equip two attachments to your primary weapon (excluding underbarrels)
- Warlord Pro: Start with one extra tactical and lethal grenade, except Willy Pete
Challenges
- Two Attachment Kills: Get 150 kills using a gun with two attachments.
- Grenade Kills: Get 10 Frag or Semtex kills.
- Grenade Multi-kills: Get 1 multi-kill with Frag or Semtex.
Tier 3
Tactical Mask
- Tactical Mask: Protect yourself against Nova Gas
- Tactical Mask Pro: Reduce the effects of Flash and Concussion grenades, and reveal the position of a flashed or stunned enemy
Challenges
- Flash Kills: Kill 20 enemies that are blinded by your Flashbang grenade.
- Concussion Kills: Kill 20 enemies that are stunned by your Concussion grenade.
- Nova Gas Kills: Kill 20 enemies poisoned by your Nova Gas.
Marathon
- Marathon: Sprint for a longer duration
- Marathon Pro: Sprint for an unlimited duration
Challenges
- 26 Miles: Sprint 26 miles using Marathon.
- First Blood: Get the 'First Blood' medal 10 times.
- Captures: In Capture The Flag, get the 'Flag Capture' medal 15 times while using Marathon.
Ninja
- Ninja: Move silently
- Ninja Pro: Make no noise at all and hear enemies louder
Challenges
- Silenced Kills: Get 150 kills using the Suppressor attachment.
- Back Stabs: Get 5 'Backstabber' medals.
- Plants: Plant the bomb 10 times in Demolition, Sabotage, or Search & Destroy.
Second Chance
- Second Chance: Pull out your pistol before dying
- Second Chance Pro: Survive longer and get revived by your teammates
Challenges
- Kills: Get 10 kills while in Second Chance.
- Revenge: While in Second Chance, kill the enemy who downed you 5 times.
- Headshot: Get 1 headshot kill while in Second Chance.
Hacker
- Hacker: Detect enemy equipment, explosives, and turrets
- Hacker Pro: Sabotage enemy equipment and turrets, and booby trap stolen crates, and remain invisible to motion sensors
Challenges
- Destroys: Destroy 10 equipment or explosives while using Hacker.
- Explosive Kills: Kill 25 enemies with a Claymore or C4.
- Near Equipment Kills: Kill 25 enemies within the radius of your Jammer or Motion Sensor.
Get the indicated number of consecutive kills in Multiplayer mode to get the corresponding bonus:
- RC-XD: 3 kills (remote control car strapped with explosives)
- Spy Plane: 3 kills (shows enemies on the mini-map; can be shot down)
- Counter Spy Plane: 4 kills (temporarily disables enemy mini-map)
- SAM Turret: 4 kills (airdrop a placeable SAM turret to destroy enemy aircraft)
- Care Package: 5 kills (airdrop a random killstreak or ammo crate)
- Napalm Strike: 5 kills (aircraft covers an area in Napalm)
- Mortar Team: 6 kills (target three locations to bombard with Mortar Strikes)
- Sentry Gun: 6 kills (airdrop a placeable Sentry Gun)
- Attack Helicopter: 7 kills (call in support helicopter)
- Valkyrie Rockets: 7 kills (launcher with remote controlled rockets)
- Blackbird: 8 kills (shows both enemy position and direction on the mini-map; cannot be shot down)
- Rolling Thunder: 8 kills (carpet bombing airstrike)
- Chopper Gunner: 9 kills (be the gunner of an attack helicopter)
- Attack Dogs: 11 kills (attack dogs that hunt down the enemy)
- Gunship: 11 kills (pilot an attack helicopter)
At the battle of Khe Sanh, you are told to clear the trenches, but it is not exactly clear how to do this. You must run to the two giant striped barrels near the bottom of the hill and kick them down into the trench. Hide behind the sandbags, and shoot at the Viet Cong until it is relatively clear. Then, run to the nearby barrel, and follow the prompt to stab it and kick it down the hill.
Hear 'Pareidolia' song by Elena Siegman in 'Shangri-La' map ('Annihilation' DLC)In the 'Shangri-La' map in Zombies mode, find all three meteorites. The first is located in the spawning room near a broken pillar, to the left of the top-most window behind the Quick Revive machine. The second is located past the mud pits and Perk machine, but before the bridge, in the grass to the left when facing the bridge from the Perk machine. The third is located underground in the room past the AK74u, just above the water near the railing, across from the Perk machine in that room. Press [Use] when near each of the meteorites. When all three have been activated, the song 'Pareidolia' by Elena Siegman will play.
Power box location in Zombies mode ('Escalation' DLC)The power switch is located on the half-sunken ship to your right when you start. The boat that covers the entrance costs 500 points. When you go up the ship's side, continue straight until you see a stairway to your left leading upstairs. It costs 750 points to enter. Once inside, go to either the right or left of the cabin and go inside, where you will find a stairway leading up again. Go up and move around the room to find a door that costs 750 points. Open this door, and the power switch will be to your right when you walk in.
Defeating George the director in Zombies mode ('Escalation' DLC)It is recommended you do not fight George the director until you obtain the new Wonder Weapon and upgrade it through Pack-A-Punch, as you will not be able to kill him without it. Shooting him, blowing him up, and even knifing him will cause him to roar in fury, then charge at full sprint after you and your allies until everyone is dead. If this happens, you can lead him to any large body of water to calm him down. Additionally, the power must be active before you can damage him.
Springing platforms and ziplines in Zombies mode ('Escalation' DLC)If you want to use either the platforms or zipline, you must first activate the power. Then, you must unlock the area that the platform or zipline ends at or else it will not bring you anywhere. The zipline can be used if there is no notice saying 'Closed set' (indicating that you must unlock it) or 'Power must be on' (power needs to be turned on). Once the zipline is active, jump into it near the edge to use it. The springing platform can be used once the area (lighthouse base) is open, and the power is on. When you stand on it, you will hear a compression sound, and after a moment it will launch you away. Note: Zombies and George can also use the springing platforms and ziplines.
Freezing zombies ('Escalation' DLC)If you lead a group of zombies into the water and keep them in there long enough, it will cause them to freeze for a moment, allowing you to run away or kill them easier.
Zombie perks ('Escalation' DLC)The following Zombies mode perks are available in the 'Escalation' DLC: Double Tap, Juggar-naught, Speed Cola, Stamin-Up, Dr. Phlopper, Quick Revive, and Deadshot. The Deadshot perk lets you snap-aim (holding down your ADS while an enemy is near) to the zombie's head instead of its torso.
Hear 'Abracadavre' song by Elena Siegman in 'Ascension' map ('First Strike' DLC)In the 'Ascension' map in Zombies mode, there are three teddy bears holding a sickle. Press Square while standing next to each one, and you will hear a sound. Once you activate all three teddy bears, the 'Abracadavre' song by Elena Siegman will play. The first teddy bear is located to the left of the Olympia shotgun in the starting room. The second one is behind the fence across from where the claymores are bought. The third one is near the lunar lander by the Speed Cola machine.
Easy points in 'Five' mapIn the 'Five' map in Zombies mode, destroy the glass doors at the start, and then rebuild them for easy points. Let the zombies destroy the barriers and come into the office, and then kill them to earn extra bonuses. Shoot the zombies three to four times in Rounds 1 and 2, and then knife them to get extra points.
Hiding spot in 'Five' mapIn the 'Five' map in Zombies mode, once you go downstairs, stand in front of the larger elevator. While in front of it, go left along the desks next to the teleporter. Stand behind the railing so you can see it long ways. Dolphin dive on top of it. This may require a few attempts. Once you are on top of the railing, stand up, and keep jumping up until you are onto of the teleporter. Zombies cannot touch you unless you get too close to the stairs. You can get a lot of points because the zombies will gather around, and when you shoot at the crowd, it is very hard to miss.
Hear 'Don't Back Down' song by Eminem in 'Five' mapIn the 'Five' map in Zombies mode, find the three red rotary phones throughout the Pentagon that ring and flash. The first phone can be found when you first start, after opening a set of doors in the corner. The second phone is inside the conference room on the second floor where the Pack-A-Punch machine is located. The third phone is in one of the rooms after leaving the second elevator on the floor that the power is on. You can find the phones by following their ringing. Look at the phone, then hold [Action] until you hear a busy signal. After all phones are accessed, the song 'Don't Back Down' by Eminem will play.
Hear '115' song by Elena Siegman in 'Kino Der Toten' mapIn the 'Kino Der Toten' map in Zombies mode, find the three meteors throughout the map. The first meteor is located on a pedestal in a corner behind the soda in the main lobby. The second meteor is on a pedestal in the dressing room near some mannequins. The third meteor is the room upstairs near the alleyway, on a dresser with black marquee letters. The meteors appear as red veined rocks. Hold [Action] on each meteor until your character says something or the veins in the rock glow red. After all three meteors are found, the song '115' by Elena Siegman will play.
Hear 'Sympathy For The Devil' song by The Rolling Stones in 'Nuketown' mapIn the Nuketown map, shoot the heads off all the mannequins in under fifteen seconds of the round begginning to hear the song 'Sympathy For The Devil' by The Rolling Stones played over the loudspeakers.
Pack-A-Punch weaponsThe following is a list of all weapons and what they become once you upgrade them through the Pack-A-Punch machine in Zombies mode:
Assault rifles
- AUG = AUG-50M3
- Commando = Predator
- Famas = G16-GL35
- FN FAL = EPC WN
- G11 = G115 Generator
- Galil = Lemantation
- M14 = Mnesia
- M16 = SkullCrusher
Handguns
- CZ75 = Calamity
- CZ75 Dual Wield = Calamity & Jane
- M1911 = Mustang & Sally
- Python = Cobra
Launchers
- China Lake = China Beach
- M72 LAW = M72 Anarchy
Light machine guns
- HK21 = H115 Oscillator
- RPK = R115 Resonator
Shotguns
- HS10 = Typhoid & Mary
- Olympia = Hades
- SPAZ-12 = SPAZ-24
- Stakeout = Raid
Sniper rifles
- Dragunov = D115 Disassembler
- L96A1 = L115 Isolator
Submachine guns
- AK47u = AK74fu2
- MP40 = The Afterburner
- MPK5 = MP115 Kollider
- MPL = MPL-LF
- PM63 = Tokyo & Rose
Special weapons
- Ballistic Knife = The Krause Refibrillator
- Crossbow = Awful Lawton
- Ray Gun = Porter's X2 Ray Gun
- Thundergun = Zeus Cannon
- Winter's Fury = Winter's Fury
The following is a list of weapons and equipment:
Assault rifles
- AK-47
- AUG
- Commando
- Enfield
- FAMAS
- FN FAL
- G11
- Galil
- M14
- M16
Handguns
- .357 Magnum Python
- ASP
- CZ75
- M1911
- Makarov
Launchers
- China Lake
- Flamethrower
- M202A1 'Grim Reaper' (Care Package only)
- M72 LAW
- RPG-7
- Strela
Light machine guns
- Death Machine (Care Package only)
- HK-21
- M60
- RPK
- Stoner 63
Shotguns
- HS-10
- Ithica 37
- KS-23
- Model 1887
- Olympia/Double Barrel
- SPAS-12
- Stakeout
Sniper/bolt action rifles
- Dragunov
- L96AW
- PSG1
- WA2000
Submachine guns
- AK74u
- Kilparis
- MAC11
- MP5K
- MPL
- PM63
- Skorpion
- Spectre M4
- Uzi
Special secondaries
- Ballistic Knife
- Crossbow
- Flashlight
- Machete
Alternate ammo
- Explosive tipped crossbow bolts
- Incendiary 'Dragon’s Breath' shotgun rounds
Assault rifle attachments
- ACOG (750 CP)
- Dual Mag (500 CP)
- Extended Mags (500 CP)
- Flamethrower
- Grenade Launcher (1,000 CP)
- Infrared Scope (1,000 CP)
- Masterkey (750 CP)
- Red Dot Sight (750 CP)
- Reflex (750 CP)
- Suppressor
Handgun attachments
- ACOG (750 CP)
- Dual Wield
- Snub Nose (750 CP)
- Speed Reloader (750 CP)
- Upgraded Iron Sights
Equipment
- C4 (2,000 CP)
- Camera Spike (2,000 CP)
- Claymore (3,000 CP)
- Jammer (2,500 CP)
- Motion Sensor (3,000 CP)
- Tactical Insertion (2,500 CP)
Lethal
- Frag Grenade
- Semtex
- Tomahawk
Tactical
- Concussion
- Decoy (attracts attention and creates blips on enemy radar)
- Flashbang
- Nova Gas
- Willy Pete/Smoke Grenade
Camouflage
- Berlin
- Dusty
- ERDL
- Flora
- Gold
- Ice
- Nevada
- Olive
- Red
- Sahara
- Siberia
- Tiger
- Warsaw
- Woodland
- Yukon
Face paint
- Animal
- Apache
- Banshee
- Black Widow
- Blitz
- Clean
- Commando
- Death
- Demon
- Dragon
- Dutch
- Highlander
- Jester
- Lion
- Mantis
- Militia
- Ranger
- Reaper
- Sandman
- Sidewinder
- Smoke
- Spider
- Stalker
- Tundra
- Zulu
Custom reticles
- Arrows horizontal
- Arrows vertical
- Arrows with dot
- Boxes
- Burst
- Circle
- Circle with arrows
- Circle with crosshairs
- Circle with dot
- Circle with inner line
- Circle with outer line
- Circle with triangles
- Circle within a circle
- Diamond
- Diamond outline
- Dot
- Heart
- Large crosshairs
- Line with dot
- Outer crosshairs
- Outer triangles
- Radiation
- Semicircle
- Skull
- Small crosshairs
- Smiley
- Square
- Square outline
- Star
- Three dots
- Treyarch
- Triangle
- X
- X with dot
- Yin yang
The following is a list of all 20 guns in the Gun Game wager match:
- 1. Python with multiple attachments
- 2. Duel Makarovs
- 3. Spas-12
- 4. Stakeout
- 5. MP5K
- 6. Duel Skorpions
- 7. AK74u
- 8. M14
- 9. M16
- 10. Famas
- 11. AUG
- 12. HK-21
- 13. M60
- 14. L96A1
- 15. WA2000
- 16. RPG
- 17. M72 Law
- 18. China Lake
- 19. Crossbow
- 20. Ballistic Knife
In Campaign mode, during the battle of Khe Sanh when the NVA are pouring out of the tunnels in the background, keep throwing grenades into the crowd until you get the 'Frag Master' trophy.
In Multiplayer mode, have five friends cram together, and then throw a frag grenade to kill them all and get the 'Frag Master' trophy.
In Zombies mode with at least two players, blow the legs off five zombies, and then have another player stand in one place while the zombies crawl towards them. When they are all attacking the other play, throw a frag grenade to kill them all and get the 'Frag Master' trophy.
Easy 'Hands Off The Merchandise' trophyIn Round 4 on the 'Five' map in Zombies mode, try to shoot a zombie's legs off so it is crawling around before the round ends, as this will give you time to turn the power on. The Thief shows up randomly after you turn the power on. The strategy used in the video was done in Single Player mode.
Easy 'I Hate Monkeys' trophyIn the Rebirth labs, fire the China Lake into the central chamber of the lab. There will be an explosion in the chamber that releases Nova 6 gas that will kill the soldiers and all of the monkeys.
Easy 'Quiet On The Set' trophy ('Escalation' DLC)Wait until a zombie drops the 'Death Machine' perk, and be near George when you pick it up. Shoot at him as much as possible. Since the Death Machine has infinite ammunition for a short time, this will deal a lot of damage to Romero. Even if you pull him into the water and he returns to normal, this will still cause damage. It requires a very large amount of damage to defeat him. You do not necessarily need to turn the power on or kill him near the water; just as long as you keep doing damage to him, any weapon will eventually kill him. His light hammer will turn from blue to orange when you are close to defeating him.
Easy 'Rhino' trophyIn the Dead Ops Arcade game, when you get to a higher round (for example, Round 8 or 10), use a meat power-up at the start of the round. When the zombies pour in, wait a bit, then use the speed power-up to get the 'Rhino' trophy.
Easy 'Sally Likes Blood' trophyIn Mission 6: The Defector, at the part where you go inside the building with Bowman, Reznov, and Woods (the one where the man is crying over his dead friend), go upstairs. There will be two VC in front of you and three more behind the window next to them. Aim precisely so that you can kill all three of them in one shot. This area is a checkpoint -- so if you miss, kill yourself, and try again.
TrophiesSuccessfully complete one of the following tasks to get a trophy:
- Sacrifice (Bronze): Ensure your squad escapes safely from Cuba.
- Death to Dictators (Bronze): Use a single round to bring down Castro.
- Give me liberty, or give me death (Bronze): Escape Vorkuta.
- Slingshot Kid (Bronze): Destroy all slingshot targets in 3 attempts.
- VIP (Bronze): Receive orders from Lancer.
- A safer place (Bronze): Sabotage the Soviet space program.
- Tough Economy (Bronze): Use no more than 6 TOW guided missiles to destroy the tanks in the defense of Khe Sanh.
- Looks don't count (Bronze): Break the siege in the battle of Khe Sanh.
- SOG Rules (Bronze): Retrieve the dossier and the defector from Hue City.
- Raining Pain (Bronze): Rack up a bodycount of 20 NVA using air support in Hue City.
- The Dragon Within (Bronze): Kill 10 NVA with Dragon's Breath rounds.
- Heavy Hand (Bronze): Use the Grim Reaper to destroy the MG emplacement.
- Up close and personal (Bronze): Silently take out 3 VC.
- Double Trouble (Bronze): Use only dual wield weapons to escape Kowloon.
- Broken English (Bronze): Escape Kowloon.
- Never get off the boat (Bronze): Find the Soviet connection in Laos.
- Russian Bar-B-Q (Bronze): Incinerate 10 enemies with the flamethrower attachment in the POW compound.
- Some wounds never heal (Bronze): Escape the past.
- I hate monkeys (Bronze): Kill 7 monkeys in under 10 seconds in the Rebirth labs.
- Clarity (Bronze): Crack the code.
- Double Whammy (Bronze): Destroy both helicopters with one TOW guided missile from the deck of the ship.
- Frag Master (Bronze): Kill 5 enemies with a single frag grenade.
- Sally Likes Blood (Bronze): Demonstrate killer economic sensibilities by taking down 3 enemies with a single bullet.
- Unconventional Warfare (Bronze): Use the explosive bolts to kill 30 enemies.
- Closer Analysis (Bronze): Find all the hidden intel.
- Matinee (Bronze): Watch a film clip with a friend.
- Gamblin' Fool (Bronze): Finish 5 Wager Matches 'in the money'.
- You can do it (Bronze): Reach rank 10 in Basic Training.
- The Collector (Bronze): In Zombies mode, buy every weapon off the walls in a single game.
- Hands Off the Merchandise (Bronze): Kill the Pentagon thief before it can steal your load-out.
- Sacrificial Lamb (Bronze): Kill 6 zombies after getting shot by a Pack-a-Punched Crossbow bolt.
- 'Insert Coin' (Bronze): Access the terminal and battle the forces of the Cosmic Silverback in Dead Ops Arcade.
- Easy Rhino (Bronze): In Dead Ops Arcade, use a Speed Boost to blast through 20 or more enemies at one time.
- Vehicular Slaughter (Silver): Destroy all enemies on vehicles during the prison break.
- Lord Nelson (Silver): Destroy all targets and structures while making your way up the river.
- Pathfinder (Silver): Guide the squad through the Soviet ourpost without them getting killed.
- Mr. Black OP (Silver): Enter the Soviet relay station undetected.
- With extreme prejudice (Silver): Get to the POW compound in the Hind using only rockets.
- Light Foot (Silver): Escape the ship with 2:15 left on the timer in Veteran.
- No Leaks (Silver): Make it through the NOVA 6 gas without dying on Rebirth Island.
- Stand Down (Silver): Complete the campaign on any difficulty.
- Down and Dirty (Silver): Complete 'SOG' and 'The Defector' on Veteran difficulty.
- It's your funeral (Silver): Complete 'Numbers', 'Project Nova' and 'Victor Charlie' on Veteran difficulty.
- Cold Warrior (Silver): Complete 'Operation 40', 'Vorkuta' and 'Executive Order' on Veteran difficulty.
- Not Today (Silver): Complete 'Crash Site', 'WMD' and 'Payback' on Veteran difficulty.
- Burn Notice (Silver): Complete 'Rebirth' and 'Redemption' on Veteran difficulty.
- Black Op Master (Gold): Complete the campaign on Hardened or Veteran difficulty.
- Platinum Trophy (Platinum): Unlock all other trophies.
Additionally, there are three secret trophies:
- See Me, Stab Me, Heal Me (Bronze): Fire a Pack-a-Punched Ballistic Knife at a downed ally to revive them from a distance.
- Just ask me nicely (Bronze): Break free from the torture chair.
- Eaten by a Grue (Bronze): Play Zork on the terminal.
The following trophies require the 'First Strike' bonus downloadable content:
- Chimp on the Barbie (Bronze): In Ascension, kill a space monkey with a fire trap.
- Space Race (Silver): In Ascension, pack-a-punch a weapon before round 8.
- The Eagle Has Landers (Bronze): In Ascension, escape on all 3 lunar landers.
- They Are Going THROUGH! (Bronze): In Ascension, kill at least 5 zombies with 1 gersh device.
The following trophies require the 'Escalation' bonus downloadable content:
- Stand-In (Bronze): In Call of the Dead, send the crew to Paradise in solo or co-op.
- Ensemble Cast (Silver): In Call of the Dead, send the crew to Paradise in co-op.
- Stuntman (Bronze): In Call of the Dead, make a zombie explode using the V-R11.
- Shooting on Location (Bronze): In Call of the Dead, kill 10 zombies with one Scavenger shot from over 100 feet away.
- Quiet on the Set (Bronze): In Call of the Dead, cut the lights on the Director.
The following trophies require the 'Annihilation' bonus downloadable content:
- Time Travel Will Tell (Silver): In Shangri-La, acquire the focusing stone.
- Blinded By the Fright (Bronze): In Shangri-La, kill a Shrieker zombie while blinded by it.
- Zomb Disposal (Bronze): In Shangri-La, dispose of a Napalm zombie without it harming any players.
- Monkey See, Monkey Don't (Bronze): In Shangri-La, get something from the monkeys.
- Small Consolation (Bronze): In Shangri-La, use the 31-79 JGb215 on each type of zombie.
The following achievements require the 'Rezurrection' bonus downloadable content:
- Cryogenic Slumber Party (Silver): In Moon, complete Richtofen's grand scheme.
- One Small Hack for a Man.. (Bronze): In Moon, hack something.
- One Giant Leap (Bronze): In Moon, become trapped in the Receiving Area and free yourself through resurrection in co-op.
- Perks in Spaaaaace! (Bronze): In Moon, purchase every perk in one game.
- Fully Armed and Operational (Bronze): In Moon, acquire 3 pack-a-punched weapons at the same time.
- Ground Control (Bronze): In Moon, prevent each excavator from breaching the base in one game.
Additionally, there is one secret achievement with the 'Rezurrection' bonus downloadable content:
- Big Bang Theory (Gold): In Moon, gain sweet, sweet, revenge.
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Secret Diamond camoUnlock the Gold camouflage for all weapons in a specific class (e.g. Assault Rifles, SMGs, Sniper Rifles, etc.) in Multiplayer mode to unlock the Diamond camouflage for all weapons in that class. For example, get the Gold camouflage for all Specials (Assault Shield, Ballistic Knife, Combat Knife, and Crossbow) to unlock the Diamond camouflage for all Special weapons.
Alternate endingsSuccessfully complete the indicated tasks in the listed missions in Campaign mode to get the corresponding ending:
Ending 1 (Best)
- Pyrrhic Victory: Rescue Woods.
- Celerium: Recover the Celerium Worm.
- Old Wounds: Interrogate Kravchenko to learn about the CIA mole.
- Time And Fate: Collect all the intel to learn about the CIA mole.
- Fallen Angel: Find Zhao's secret meeting intel / Harper's protected.
- Karma: Save Karma / DeFalco dies.
- Suffer With Me: Menendez is not able to manipulate Woods.
- Achilles' Veil: Keep Farid alive / SDC allies with US military forces.
- Odysseus: Save Admiral Briggs / SDC protects the USS Obama with Drones / USS Obama survives long enough for SDC reinforcements / Karma and the USS Obama survive the attack.
- Cordis Die: Save the President.
- Judgement Day: Capture Menendez.
Ending 2
- Pyrrhic Victory: Rescue Woods.
- Celerium: Recover the Celerium Worm.
- Old Wounds: Kill Kravchenko without resistance.
- Time And Fate: Find intel; thoroughly search the compound.
- Fallen Angel: Find Zhao's secret meeting intel / Harper's face is burned.
- Karma: Karma dies.
- Suffer With Me: Menendez is able to manipulate Woods / Woods dies / SDC left vulnerable.
- Achilles' Veil: Attempt to shoot Menendez / Farid dies.
- Odysseus: Admiral Briggs dies / USS Obama has no defenses to counter assault / USS Obama's crew killed.
- Cordis Die: Rescue the President.
- Judgment Day: Capture Menendez.
Ending 3
- Pyrrhic Victory: Rescue Woods.
- Celerium: Recover the Celerium Worm.
- Old Wounds: Kill Kravchenko without resistance.
- Time And Fate: Find intel; thoroughly search the compound.
- Fallen Angel: Find Zhao's secret meeting intel / Harper's face is burned.
- Karma: Karma dies.
- Suffer With Me: Menendez is able to manipulate Woods / Woods dies / SDC left vulnerable.
- Achilles' Veil: Attempt to shoot Menendez / Farid dies.
- Odysseus: Admiral Briggs dies / USS Obama has no defenses to counter assault / USS Obama's crew killed.
- Cordis Die: Rescue the President.
- Judgment Day: Kill Menendez.
Black Ops 2 Hacks Ps3
Ending 4 (Worst)
- Pyrrhic Victory: Woods dies.
- Celerium: Recover the Celerium Worm.
- Old Wounds: Kill Kravchenko without resistance.
- Time And Fate: Thoroughly search the compound.
- Fallen Angel: Find Zhao's secret meeting intel / Harper's face is burned.
- Karma: Karma dies.
- Suffer With Me: Menendez is able to manipulate Woods / SDC left vulnerable.
- Achilles' Veil: Save Faird / Attempt to shoot Menendez.
- Odysseus: Admiral Briggs dies / USS Obama has no defenses to counter assault / USS Obama's crew killed.
- Cordis Die: Rescue the President.
- Judgment Day: Kill Menendez.
Reach the indicated level in Multiplayer mode to unlock the corresponding weapon(s), equipment, streak(s), perk(s), and/or wildcard:
Perks: You can you can choose a total of six perks, but this limits the amount of customization you can do for your class. You can also choose no perks from the perks list, and instead focus more on equipment and weapon attachments. By default, you can choose three perks for your class, one from each slot. Wildcards allow you to choose one extra perk per slot for a total of six perks. However, this will use all your Wildcards and take 3 + 3 + 3 allocation points, which leaves you with only one weapon without attachments and no equipment. Perks do not affect your weapons stats. For example, you will have to use attachments to increase accuracy or deeper bullet penetration. There are also no Pro perks in the game.
Scorestreaks: Killstreaks have been replaced with Scorestreaks, which are earned by killing enemies, assisting teammates, and completing different objectives. For example, a normal kill gets you 100 points, but capturing a flag gets you 200 points. You will also get points when your teammates kill enemies while your UAV is active. For example, the UAV can be called in at 375 points, but you will need 1,200 points to call in the VTOL Warship. You can equip a maximum of three Scorestreak rewards at the same time. Your Scorestreak resets to zero when you die. The equipped Scorestreak rewards can be earned multiple times in one life, but they need to be used before the Scorestreak loops around for the second time or each Scorestreak reward will be replaced/wasted with the same reward again.
Wildcards: You get 10 allocation points to use on weapons, equipment, and perks with each Create-A-Class. Each weapon, weapon attachment, perk, and equipment uses 1 allocation point, but you can only spend 10 allocation points per class. If you do not use any perks, that will save you three points, which can then be used to equip more weapon attachments or grenades. You could also carry only a secondary weapon with two attachments, have four perks, and one grenade. You could also optionally choose up to three Wildcards for your class, which in turn give various options to customize your class even further. For example, by default your primary weapon can be equipped with two attachments, but with the Primary Gunfighter Wildcard, the weapon can be equipped with three attachments. Each Wildcard uses 1 allocation point. Some Wildcards, like the Perk Greed, require you to select an additional perk, which also uses 1 extra point. If you want to have six perks, the first three perks require 3 points, and after that each additional one requires 2 points (1 for the Wildcard + 1 for the perk), for a total of 9 allocation points. However, this would leave you with only 1 point to spend on a weapon.
Level 4
- MTAR (AR)
- SWAT-556 (AR)
- Type 25 (AR)
- MP7 (SMG)
- PDW-57 (SMG)
- MK48 (LMG)
- QBB LMG (LMG)
- R870 MCS (Shotgun)
- Saiga 12 (Shotgun)
- DSR-50 (Sniper)
- SVU-AS (Sniper)
- Five-Seven (Pistol)
- TAC-45 (Pistol)
- FHJ-18 AA (Launcher)
- SMAW (Launcher)
- Hardline (Perk 1): Allows you to earn bonus points for each action you take, which in turn earns you Scorestreak rewards faster. For example, capturing an enemy flag gives you 200 points, but with Hardline you get 250 points.
- Lightweight (Perk 1): Allows you to move faster than normal. You also take no damage from falling.
- Cold Blooded (Perk 2): Makes you invisible to enemy targeting systems, which include equipment such as the Dual Band, Target Finder, Sensor Grenade, and MMS. Enemy player-controlled air support Scorestreak rewards also cannot target you normally.
- Toughness (Perk 2): You flinch less when shot by the enemy.
- Dexterity (Perk 3): Makes you climb ladders and mantle over obstacles, such as gates, 50% faster than normal. You can also aim faster after sprinting and recover quicker from melee strikes.
- Extreme Conditioning (Perk 3): Allows you to sprint 2x longer than normal.
- Perk 1 Greed (Wildcard): Allows you to choose one extra perk to the Perk 1 slot.
- Grenade (Lethal)
- Semtex (Lethal)
- Concussion Grenade (Tactical)
- Smoke Grenade (Tactical)
Level 5
- Blind Eye (Perk 1): AI-controlled air support Scorestreaks cannot detect you. Some air support Scorestreaks can be player-controlled at anytime, which means they are still able to attack you if the AI is overridden.
Level 6
- Sensor Grenade (Tactical): While active, it emits a radar ping that detects any enemies in its radius.
Level 7
- UAV (Streak - 375 points): Shows enemies on the radar as red dots for 30 seconds. The UAV can be shot down by the enemy.
- Hunter Killer (Streak - 400 points): Deploys a flying drone that seeks out and tries to destroy the nearest enemy player or vehicle.
- Care Package (Streak - 450 points): Gives you a random Scorestreak reward. The Care Package can also be hacked by the enemy team.
- Lightning Strike (Streak - 550 points): You can choose three locations on the map for a coordinated strike.
- Dragonfire (Streak - 725 points): Allows you to remote-control a quadrotor droid that is equipped with a lightweight machine gun. The Dragonfire is lightly armored, allowing it to easily be shot down by the enemy.
- VTOL Warship (Streak - 1,200 points): Allows you to be the gunner of a powerful VTOL Warship.
Level 8
- Fast Hands (Perk 2): Allows you to swap your weapons faster than normal -- equipment and grenades can also be used faster. You can also safely throw back enemy grenades.
Level 9
- Sentry Gun (Streak - 600 points): An advanced Sentry Gun that once deployed, automatically attacks enemies. It can be remote-controlled at anytime.
Level 10
- Perk 2 Greed (Wildcard): Allows you to choose one extra perk to the Perk 2 slot.
Level 11
- EMP Grenade (Tactical): Can disable and destroy deployed equipment. It is so powerful that it can also destroy low-flying air support within its blast radius.
Level 12
- Lodestar (Streak - 1,150 points): Allows you to launch multiple missiles from the Lodestar aircraft at enemies on the ground.
Level 13
- LSAT (LMG)
- Perk 3 Greed (Wildcard): Allows you to choose one extra perk to the Perk 3 slot.
Level 14
- Engineering (Perk 3): Allows you to see all enemy equipment glowing red through walls. This perk also delays enemy explosives that were triggered by you. You can also booby trap Care Packages or randomly change the Care Packages content, trying to get something better.
Level 15
- Guardian (Streak - 500 points): After the Guardian dish is deployed, it projects a microwave field that stuns enemies by slowing them down and making their vision blurry.
Level 16
- Vector (SMG)
Level 17
- Combat Axe (Lethal)
Level 18
- Overkill (Wildcard): Allows you to use your primary weapon as a secondary weapon.
- RC-XD (Streak - 325 points): Allows you to remote-control a small car that is packed with explosives. The RC-XD can be detonated at will, but enemies can also shoot to destroy it.
Level 19
- B23R (Pistol)
- Secondary Gunfighter (Wildcard): Allows you to equip a second attachment to your secondary weapon.
Level 20
- Tactical Mask (Perk 3): Makes you more immune to Flash and Concussion grenades, including Shock Charges. This only reduces the effect and does not mitigate them completely.
Level 21
- Stealth Chopper (Streak - 850 points): An advanced chopper that circles around the map hunting and killing enemies, but it does not appear on the enemy radar.
Level 22
- FAL (AR)
- Primary Gunfighter (Wildcard): Allows you to equip a third attachment to your primary weapon.
Level 23
- Shock Charge (Tactical): Electrocutes and stuns enemies that get near it.
Level 24
- Hellstorm Missile (Streak - 525 points): Allows you to remotely control one missile to the ground. The missile can be scattered into a cluster bomb at will.
Level 25
- Crossbow (Special)
- Tactician (Wildcard): Allows you to choose a Tactical grenade in place of your Lethal grenade. This Wildcard does not allow you to carry any Lethal equipment.
- Black Hat PDA (Tactical): Allows you to hack equipment and Care Packages, and disable enemy vehicles.
Level 26
- Hard Wired (Perk 2): Makes you immune to enemy Counter UAV's and EMPs. While the EMP does not affect you, you still cannot call in Scorestreak rewards.
Level 27
- AGR Drone (Streak - 800 points): The AGR (autonomous ground robot) is air-dropped into the battlefield, and it automatically attacks enemies. It can also be remote-controlled at anytime. The AGR is heavily armored and has a powerful machine gun and rocket launcher.
Level 28
- MSMC (SMG)
- Danger Close (Wildcard): Allows you to take a second Lethal equipment.
- Bouncing Betty (Lethal)
Level 29
- Flashbang Grenade (Tactical)
Level 30
- Warthog (Streak - 1,025 points): Calls in an A-10 Thunderbolt that provides air support by doing several strafe runs on the map.
Level 31
- M27 (AR)
- Executioner (Pistol)
Level 32
- Flak Jacket (Perk 1): You take less explosive damage, which allows you to survive (at full health) most explosive weapons that are used directly against you.
Level 33
- Counter-UAV (Streak - 475 points): Temporarily disables the enemy radar for 30 seconds. The Counter-UAV drone can be shot down by the enemy.
Level 34
- KSG (Shotgun)
- Assault Shield (Special)
Level 35
- Trophy System (Tactical)
Level 36
- Death Machine (Streak - 600 points): Gives you a powerful minigun that can take out enemies with a couple of hits. The Death Machine lasts until it runs out of ammo, even after dying. The Scorestreak can be reactivated, and the ammo count will resume where it left off.
Level 37
- Chicom CQB (SMG)
- HAMR (LMG)
Level 38
- Dead Silence (Perk 3): Makes you more silent by reducing the sound made by your footsteps, jumps, and falls.
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Level 39
- EMP Systems (Streak - 1,050 points): Temporarily disables enemy electronics -- enemy players will have no HUD (head-up display) and cannot call in Scorestreak rewards.
Level 40
- SCAR (AR)
- RPG-7 (Launcher)
Level 41
- C4 (Lethal)
Level 42
- Orbital VSAT (Streak - 900 points): Shows enemies on the radar and the direction they are facing in real time. The Orbital VSAT cannot be shot down.
Level 43
- Ballista (Sniper)
- KAP-40 (Pistol)
Level 44
- Scavenger (Perk 2): Allows you to replenish ammo and grenades from enemies that were not killed with explosives. Enemies killed leave Scavenger bags that can be picked up.
Level 45
- War Machine (Streak - 700 points): The War Machine is a semi-automatic grenade launcher with a six round magazine. The War Machine works like the Death Machine -- it lasts until all the grenades have been used.
Level 46
- SMR (AR)
- Skorpion EVO II (SMG)
Level 47
- Tactical Insertion (Tactical)
Level 48
- Escort Drone (Streak - 1,000 points): The Escort Drone follows you around and will attempt to kill any enemies you encounter.
Level 49
- M8A1 (AR)
- Ballistic Knife (Special)
Level 50
- Awareness (Perk 3): Makes enemies at least 4x louder than normal, allowing you to hear their footsteps easier when they get closer to you.
Level 51
- K-9 Unit (Streak - 1,275 points): Spawns multiple attack dogs that hunt down enemy players.
Level 52
- M1216 (Shotgun)
- XPR-50 (Sniper)
Level 53
- Claymore (Lethal)
Level 54
- Swarm (Streak - 1,400 points): Calls in a swarm of Hunter Killer drones that search and destroy enemies on the map.
Level 55
- AN-94 (AR)
- Ghost (Perk 1): Enemy UAV's cannot detect you while moving, but if you stop, you will show up on the enemy radar.
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Intel locationsSearch the indicated locations to find all 33 intel laptops. Note: You must complete a mission before the intel you collected in that mission counts as being collected.
Mission 1: Pyrrhic Victory
1. Once you are in control and ordered to hunt down the mortar teams, you will get out of your carrier. Eventually, you will reach an overturned armored transport, where you will be able to acquire mortar shells. The intel is to the right of the truck.
2. Once you are on the ship, climb up the ladder on the left. Move towards the front of the ship, and look in the corner to find the intel in a corner to your right.
3. During the retreat, you will pass by tall sniper towers. After your AI partner throws a smoke grenade, you will reach a second set of towers (one tall and one small). The intel is up on the perch of the smaller of the two sniper towers.
Mission 2: Celerium
4. After the wing suit cutscene, you will reach a facility with lots of enemies. After fighting up the hillside, you will reach a helipad where you encounter drones. After getting the objective to take control of a drone, a room will open up on your left. The intel is inside on a table.
5. Once you enter the underground facility, look to your left as you enter a room with a large staircase on the far end. Just left of the entrance is a small reception desk through a window. The intel is sitting on a desk, which you can grab through the window.
6. Eventually, you will meet and rescue a scientist. Then, enemies will start appearing. After killing the enemies, go to the room that has opened up at the other end of the room you are in. The room is directly opposite from where you are supposed to turn the keys at the same time. The intel is on a desk directly across from the entrance to the room.
Mission 3: Old Wounds
7. When the meeting ends inside the cave, look to your right before leaving. The intel is up against the wall, near three NPCs.
8. While on the horse, you will cross a lot of red flags marking ammo and weapon caches. Look for a red flag with a weapon crate behind it, and a giant rock sticking up behind the flag. The intel is at the base of the flag.
9. When you are ordered to take back the ammo dump, go back to a large ravine, with wood bridges stretching across it. Before the first of these bridges, look for a small path leading up to a raised rocky area. Go up the path to find a cave. Look to the right of the cave entrance to find the intel.
Mission 4: Time And Fate
10. When you are controlling Raul, go to the back of the burning barn, and look behind the wagon to find the intel.
11. When you begin the assault on the mansion, look to the right to see a bell tower. There are two ladders leading up to the top. Climb up both ladders to find the intel about halfway up the second ladder. Jump off the second ladder to reach the small floor with the intel.
12. Sony xdcam drive utility software. In the underground area, you will pass through a sunken drug lab full of cocaine. Inside, look to the far left side of the room to find an entrance leading into another small room with the intel on the right side, on a bench.
Mission 5: Fallen Angel
13. This intel is in the room you start in. Just look to the right, and you will see it against the wall.
14. After opening the gate and dodging the bus, look right for a small alcove with the intel on the ground.
15. Once you sneak past the drones and are out of the water, just walk straight to find the intel ahead.
Mission 6: Karma
16. After having your eyes scanned, go to the far right end of the server room. The intel is on a desk, just right of the elevator.
17. Once you are in the mall, look to your right as you pass a set of stairs for a store called 'd'HO'. The intel is behind the service counter in the store.
18. Once you go outside, past the bar, stay to the right side of the zone. Hug the walls, and look for a small kiosk with a computer. It is a few feet in front of a neon sign that says 'LKH' on it. The intel is next to the computer.
Mission 7: Suffer With Me
19. After entering the warehouse through the skylights, cross the catwalks, and enter a small room with stairs leading down. Before going down, look to the left to see shelves against the wall with the intel on once of the shelves.
20. When entering a large open church area of the slums, look for a red building on the far left side of the slums with a large hole in the wall, and a burning dumpster outside of it. The intel is inside the building. The building with the intel is also near a red building with a white sign that says 'Gran Fans Herramientas'.
21. When entering the next building, there will be a cutscene. The intel is just ahead in the next room, sitting on a metal table.
Mission 8: Achilles' Veil
22. When the mission begins, do not exit the large courtyard you start in. Instead, look for stairs leading up into the tower on your left, before reaching the streets. Go up the steps to find the intel on the floor.
23. Once you gain control of the drones, go through the alley. Once you go around a corner, there will be an enemy shooting at you from a window. The intel is in that room on the floor in the back left corner, behind some boxes. You will need to be standing on the boxes to get the intel.
24. Once you get out of town and are on the cliffside, there will be two white houses. The intel is on the roof of the second house. Go up the exterior staircase on the right, and follow the outside balcony around to find a ladder to the roof. The intel is on the left side of the roof.
Mission 9: Odysseus
25. Once you reach the bridge of the ship, you will be able to take control of turrets. Look for the intel on a desk near the windows, on the right side of the room.
26. After you find Briggs, you will reach a room full of computers. Stay along the right side wall. There will be a staircase on your right. Go up the stairs, and the intel will be on your right on a small table.
27. On the ship's flight deck, you will see two VTOLs with their doors open. Look in the second VTOL (the last plane; 63m from your objective) to find the intel.
Mission 10: Cordis Die
28. After rappelling down onto the highway, you will see a flashing sign on your right that says 'FREEWAY EVAC ROUTE'. Directly across from that sign is an exploded SUV, near a bus. The intel is on the ground next to the SUV.
29. Once you get out of the truck you were driving, go into the first doorway of the first building on your left. Once you are in the building, turn right. You will see a desk on your left with computer monitors on it. The intel is on the desk.
30. Go to the mall on your left, with a large 'Dale's Jewelry' sign outside the main entrance. Go up the stairs to find a t-shirt kiosk that says 'Wes's' with the intel on the bottom shelf.
Mission 11: Judgement Day
31. Once you leave the area you start in and go up a level, go to the right, and look ahead for a two-story building with a '27' on the side. Go upstairs in that building to find the intel on a desk on your right.
32. Once you reach the control room with a lot of computers and giant screens on the walls, go up the middle set of stairs. Once you go up three short levels, go down the aisle on your left. The intel is on a desk to your left, next to a computer monitor.
33. When you reach a circular room that has two staircases going up and two staircases going down, take one of the staircases down. Hug the wall (it does not matter which way you go) to find the intel on a crate.
Select the 'Search Preferences' setting at the 'Find Match' menu in Multiplayer mode by pressing Square. Change the default setting from 'Normal' to 'Best' to reduce lag and improve hit detection.
Atari Easter EggWhile playing on the Nuketown 2025 map in Multiplayer mode, shoot the heads off all mannequins within the boundaries of the map in less than 90 seconds. The mannequins spawn randomly each time. It is much easier to do this with at least one other player. If done correctly, the large population sign with a TV screen on it in the center of the map will change to a TV screen with a retro 'Activision' logo on it. Interact with it to play four different Atari games: H.E.R.O, Kaboom!, Pitfall, and River Raid. Note: You will remain invincibile while playing the games.
Avenged Sevenfold Easter EggSuccessfully complete the game, and wait until the credits end to view a cutscene with Woods and Menendez preparing to play a concert with Avenged Sevenfold, and then another cutscene with Woods and Menendez playing a song at the concert with Avenged Sevenfold.
Thor's Hammer Easter EggIn Mission 2: Celerium, you will start facing an objective above a bunker entrance at the beginning of the mission. Turn around, and hug the left wall. After going a short distance, there will be a small cave on the left. Inside the dark cave is Thor's Hammer embedded in rock. Use the thermal scope and flash bang grenades to see the hammer's outline since the cave is very dark. Note: You cannot pickup the hammer.
Secret song in Buried ('Vengeance' DLC)Find the three hidden teddy bears on the Buried map, and interact with them by crouching near them with your reticule over the teddy bear and pressing Square until you hear a sound. Once you activate all three teddy bears, the 'Always Running' secret song by Kevin Sherwood and Malukaha will begin playing. The first teddy bear can be found after dropping into the cave and sliding through the passage. You will land near a Quick Revive machine. Just as you land, turn right, and look in the dark corner to find it. The second teddy bear is inside the candy shop. Open the 1250 point door to get inside, and look inside the barrels straight ahead. Most are empty, but one near the center is full of candy. Just left of that barrel is the teddy bear. The third teddy bear is located inside the haunted mansion. The only way to reach this area is with the help of Leroy the mutant hillbilly, which you must free from the prison and give booze to get him to go on a rampage and destroy the gate leading to the haunted mansion. Enter the room downstairs with the perk machine, and look in the dark corner by the bookshelf and love seat to find the teddy bear.
Secret song in Die Rise ('Revolution' DLC)Find the three hidden teddy bears on the Die Rise map, and interact with them by crouching near them with your reticule over the teddy bear and pressing Square until you hear a sound. Once you activate all three teddy bears, a secret song will begin playing. The first teddy bear can be found by, starting from the first spawn point, turning left as you exit the double doors with the dragon statues, and jumping down through the broken wall into the wrecked stairwell. Cross the interior room to the shelves opposite the stairs into the store. The teddy bear is on a shelf, above a fallen mannequin. The second teddy bear can be found by taking the stairs into the fallen chunk of skyscraper that is left upside-down. Climb up the red beam to the upper floor right of the stairs leading down. The teddy bear is sitting upright near the ledge. The third teddy bear can be found by crossing the building gap to reach the power room. Look inside the concrete sweat shop full of sewing machines. As you enter through the double doors, from the ruined side of the skyscraper, look for a desk lit by a lamp on the left wall. The teddy bear is under a sewing machine, covered in blood.
Secret songs in Mob Of The Dead ('Uprising' DLC)Find the three hidden oil cans on the Mob Of The Dead map, and interact with them by crouching near them with your reticule over the oil can and pressing Square until you hear a sound. Once you activate all three oil cans, the 'Rusty Cage' secret song by Johnny Cash (originally performed by Soundgarden) will begin playing. The first oil can is inside the library, in the back right corner. Look on the shelves for a dark canister. The second oil can can be found inside a small infirmary on the way to the roof. Look on the desk for a can leaning against the wall, across from the bath tubs. The third oil can can be found by going outside on the dock with the boat, and looking for the Tommy Gun purchase location on the outer wall, then go left and straight down. Follow the chain link fence to find the oil can hidden behind a tall wooden crate.
Take the steps down to the showers, and unlock the door to the Citadel tunnels. Go down the steps, and break open the lock protecting a digital number display. Then, enter the Afterlife by using the electricity box at the top of the spiral stairs. Use your attack to enter a code into the display at the bottom of the steps. First, enter '115' as a code, then enter '935' as a code. The 'Where Are We Going?' song by Malukah will begin playing.
Secret song in Nuketown ZombiesFind the three hidden teddy bears on the Nuketown Zombies (Nuketown 2025) map, and interact with them by crouching near them with your reticule over the teddy bear and pressing Square until you hear a sound. Once you activate all three teddy bears, a secret song will begin playing. The first teddy bear can be found in a chair, in the wrecked bus in the center of the map. The second teddy bear is in the backyard of the home with the Nuketown sign out front. Travel through the house, and turn left at the shed at the edge of the map. Look for a narrow split in the fence to find it. The third teddy bear is upstairs, in the yellow house opposite the sign. Go up the stairs, then turn around to find a bunk bed. It is on the top bunk.
Secret Avenged Sevenfold song in Origins ('Apocalypse' DLC)To hear the 'Shepard Of Fire' song by Avenged Sevenfold, find the three hidden boxes on the Origins map. The first is located in Freigh's head (the robot over the church). The second one is in the staff room under the Pack-A-Punch machine; follow the wooden planks. The third one is in Agartha, near the fire staff portal.
Secret song in Origins ('Apocalypse' DLC)Find the three hidden green rocks on the Origins map, and interact with them by crouching near them with your reticule over the green rock and pressing Square until you hear a sound. Once you activate all three green rocks, a secret song will begin playing. The first green rock can be found in the spawn room at the corner near the Generator Room 3 door. The second green rock can be found by leaving the starting area and going toward Generator Room 2. Follow the route to the workshop through the trenches, and locate the sign that points to No Man's Land. Unlock the bunker door, go upstairs, and search under the bunk beds that are against the wall. The third green rock can be found by opening the door to No Man's Land, and following the signs to the Excavation Site. The rock is hidden near some crates that are in a corner of the map to the left of the Excavation Site.
Secret song in TranZitFind the three hidden teddy bears on the TranZit map, and interact with them by crouching near them with your reticule over the teddy bear and pressing Square until you hear a sound. Once you activate all three teddy bears, a secret song will begin playing. The first teddy bear is on a bench, in the bus station right near where you begin. The second teddy bear is on the farm (the third stop on the bus ride). Go upstairs, and look on a blanket to find it. The third teddy bear is in the town, near a pool table inside a building where a perk can be purchased.
Deadshot Daquiri perk in Zombies modeIn Zombies mode, get a collateral head shot with a single bullet to permanently unlock the Deadshot Daquiri perk in Zombies mode. This perk increases the head shot multiplier.
Quick Revive perk in Zombies modeIn Zombies mode, revive the same teammate at least fifteen times in the same round. If done correctly, a green flash will appear from the revived teammate to indicate the 'Quick Revive' perk has been permanently unlocked for use in Zombies mode.
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When you see a robot, look at its foot. If its foot is lit up, then shoot it. Allow the robot to step on you, and you will teleport inside the robot.
Getting the golden shovel and golden hardhat in Origins ('Apocalypse' DLC)Dig up several of the dig spots around the map. Once you get the golden shovel, dig more up to get the golden hardhat.
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Burying the Panzer Solzat in Origins ('Apocalypse' DLC)To bury the robots that come after you with a claw and flamethrower, get it in a footprint location. When a robot steps, it will bury him in the ground. You can then shoot and kill it.
Turning on the power in Round 1 in Die Rise ('Revolution' DLC)When Round 1 begins in the Die Rise map, leave the first room. Kill enough zombies to earn 750 points. Then, go into the elevator shaft, and wait until it drops down to the bottom floor. Go through the dark hallway, turn right, and jump over the gap to the skyscraper ledge on the opposite side. Exit the room you land in, turn right, go past the door, and enter the concrete room with locked double doors. Open the double doors with your 750 points, then run straight ahead through the sweat shop. Against the back wall of the large room, there is a large switch. Press it to activate the power, and unlock all the benefits it enables.
Building the Sliquifier Wonder weapon in Die Rise ('Revolution' DLC)To build the Sliquifier Wonder weapon in the Die Rise map, you will need five parts found near the power room. First, reach the skyscraper containing the power switch by waiting inside the elevator in the spawn room until it drops down to the bottom floor. Go through the dark hallway, and jump over the gap to the next skyscraper. There are seven spawn locations where the five items will randomly appear. Thus, check each spot around the map to gather all five parts:
- 1. Look between the TV and the couch near the top of the stairs with the spray-painted arrow.
- 2. Right of the workbench is a cage. Look for a small opening, where an item sometimes appears.
- 3. Near the power switch, on one of the sewing tables.
- 4. Far right of the switch, look on the sewing tables bunched together.
- 5. In the kitchen, left of the workbench.
- 6. Bottom of the stairs opposite of the workbench.
- 7. On a table near a boiler, just as you jump to the skyscraper with the power switch.
Once the five items are collected, the Sliquifier Wonder weapon will float in place. The whole team can grab one. The Sliquifier can also be obtained through the Mystery Box. The Sliquifier explodes zombies in a single shot, and leaves behind a slick area on the ground that makes any pursuing zombies trip. Use the slick zone to bunch up five zombies, and kill them all in one shot to get the 'Slippery When Undead' achievement.
Nacht Der Undertoten in TranZitGo to the farm area (the third stop on the bus ride) in TranZit, and find the cornfield. There will be small creatures (Denizens) in the cornfield that jump on your head and claw at you. Deep in the cornfield you can find the first Zombies mode survival map from Call Of Duty: World At War (Nacht Der Undertoten).
Getting kicked off the bus in TranZitIn TranZit, you will begin inside a bus station. Once you buy your way out, or construct the turbine to open the doors, you will find a bus with a robot driver. If you shoot him enough times, he will say 'I hope you're sorry, asshole.', and kick you off the bus. The bus will stop, the doors will lock, and you will be stuck outside.
Building the Jet Engine Gun in TranZitTo build the Thrustodyne Aeronautics Model 23 (Jet Engine Gun) Wonder Gun, you must collect four parts scattered throughout TranZit. The following is a list of the parts needed and where to find them:
Jet Engine: Once you get the bus running, you will pass by the diner after leaving the bus station and go through a tunnel. The jet engine will appear about halfway through the tunnel. You must jump off the bus to collect it. It is a very large item, but it is easy to miss.
Handle: On your way to the power station, you will pass through a farm with a large cornfield. Go deep into the cornfield to find the first Zombies mode survival map from Call Of Duty: World At War (Nacht Der Undertoten). Go inside to find the handle on the stairs in the far left corner, behind a table.
Wire: At the power station, you will be able to construct an electricity trap. Search the lower levels for the wire.
Pressure Gauge: It is in a small cabin past the cornfields, on the table inside.
Note: To complete all the tasks required to build the the Pack-A-Punch machine, leave one zombie alive during an earlier round so you do not have to worry about killing zombies while completing these requirements. Start at the Bus Station in TranZit. First, construct the Turbine by grabbing the mannequin from the central map, a toy plane's wing under the nearby pay phones, and a fan sitting by some seats near the window. Take the parts to the workbench to build the Turbine. Escape the Bus Station, get on the bus, and ride it to the Power Station. Gain access to the Power Station by buying your way through the shed door directly across from the bus stop. Enter the Power Station, and activate the power. To turn on the power, collect the Circuit Board, Lever, and Zombie Arm. All three are scattered in the small Power Station. Collect and attach them to the power switch to turn it on. Then, place the Turbine near a door with a lightning bolt symbol on it. If your Turbine shorts out before you reach the next location, you will need to replace it or get another player to help. Next, reach the Bank. Unlock the front door, then use a grenade or the Ray Gun to blow open the two vault doors. Inside the vault is another lightning bolt door similar to the Power Station door. If your Turbine is active in the Power Station and correctly placed, the lightning bolt door in the vault will open. Go down inside the bunker through the now opened door, and collect the Battery, Shell, and Stool. They are all scattered around this small new area. Take them to the nearby workbench, and construct them to build the Pack-A-Punch machine, allowing you to buy power-ups for your weapons that include attachments and special engravings. These power-ups greatly increase the power of your weapons, but they cost 5,000 points each.
Playing basketball in Raid mapIn the Raid multiplayer map, there is a basketball court in an outdoor corner of the map. Beyond the hoop are some basketballs lined up. Line yourself up with the hoop and the basketballs, then shoot or melee either of the two balls near the edge of the platform to make a shot.
Easy 'Acid Drip' trophy ('Uprising' DLC)Easy 'Awaken The Gazebo' trophy ('Vengeance' DLC)Time Bombs are randomly given at the Mystery Box. Once you have gotten the Time Bomb, equip it to see two options: 'Save' and 'Restore'. Throwing a Time Bomb on the ground will prime the bomb. Then, 'Save' will save the round exactly where you are. Selecting 'Restore' will revert you back to where you saved, with all the same weapons and points as you saved earlier. Using the Time Bomb, you can revert to an earlier round. You will lose any points gained or weapons swapped, but opened doors will remain open. There is one advantage to using the Time Bomb with other players. If other players join the game after a Time Bomb has been placed and saved, they will keep all weapons and points after being restored. This is a good way to help other players get this trophy. After freeing Leroy from his prison cell, give him booze to break into the armory. Inside the armory are many chalk-outlines of weapons. Instead of buying a weapon in this area, you can pick up chalk and place it on new question mark symbols that appear around town. By picking up chalk and filling in the question mark symbols, you will get several thousand points for each. The first question mark appears outside the prison. The second is up the stairs from the prison. The third is in the cave entrance to the second floor of the saloon. The fourth is by the Quick Revive right where you start after sliding into the mine. The final one is on the second floor of the courthouse. You can get enough points after restoring time to reach the gazebo by filling in two or three of these question marks. To use the Pack-A-Punch machine in Round 1, you will need to either earn points very quickly and avoid the ghost in the mansion after opening the entrance and activating the Time Bomb, or get extra help by playing with other people. Use the Time Bomb, and retain a lot of points by joining a host's game after the Time Bomb has been placed and saved, which will allow you to retain points after the restore. To activate the Pack-A-Punch machine, you will need 5000 points. Have 10,000 to 20,000 points while on a team to be safe, or attempt to do it solo. Work towards the mansion. Whether you are doing it solo or with a group, you will need to free Leroy from his prison cell and unlock every door to the mansion before using the Time Bomb. Once the gate outside the mansion is clear, you can restore back to the first round. Earn as many points as possible before time traveling. Use the knife and pistol often, and avoid headshots. Remember to place the Time Bomb during Round 1. If you are unlucky at the Mystery Box and do not get the Time Bomb after two or three attempts, choose to restart. Use the chalk outlines after restoring time to get a lot of points quickly. Then, enter the mansion, but beware of the ghost, as she will steal 2000 points every time she hits you. Once you are inside the mansion, go upstairs, and open the hidden bookshelf. Go through the crawlspace, through the room, and jump down into the garden. Exit right, and enter the maze. At the maze entrance, go left, right, second passage left, right, immediately right, left, right, right, immediately left, and straight forward to reach the gazebo. Then, go down the stairs, while avoiding the holes in the stairs, to reach the Pack-A-Punch machine. If you are quick enough, you can avoid the ghost and still have 5000 points leftover. Use the Pack-A-Punch machine to get the 'Awaken The Gazebo' trophy.
Easy 'Back In Time' trophySuccessfully complete the game, then go to 'Reply Mission', and select a past mission. Set your weapons to future weapons, then complete the mission to get the 'Back In Time' trophy.
Easy 'Candygram' trophy ('Vengeance' DLC)Find the prison key. It will randomly spawn in multiple areas around the map. Look for a green glow to see it. The key will often spawn on the key ring on the wall right next to Leroy's cell door. Then, go to the prison. There is a locked cell with a large hillbilly inside named Leroy. Interact with the door after getting the key to open it. To find the prison, look for stairs leading up to a second floor of one of the wooden buildings in the corner of town. Drop down through the ceiling to enter the prison. After freeing Leroy, go to the Candy Shop. It is located past the graveyard, or through the debris covered alley near the power room in the town area. The building has a large lollipop sign over the window. The door costs 1250 points to open. Locate the window display with a tray full of candy. Interact with it once you see the 'Take Candy' prompt. Give the candy to Leroy to get the 'Candygram' trophy.
Easy 'Dance On My Grave' trophyPlay Greenrun on the Normal difficulty in Zombies mode with at least one other player. The perk required to get the 'Dance On My Grave' trophy will not appear on the Easy difficulty or while playing solo. Once you have 2,000 points, purchase the Tombstone perk at the Power House, located in a vending machine upstairs on some ruined catwalks. Once you die, return to the place you died when you spawn again during the next round to find a grave marking where you previously died. Collect it to regain your lost weapons and perks and get the 'Dance On My Grave' trophy.
Easy 'Facing The Dragon' trophy ('Revolution' DLC)First, turn on the power in Round 1 by using the 'Turning on the power in Round 1 in Die Rise' trick. While you are going through the dark hallway to turn the power on, there will be a key after leaving the crashed elevator. Look above, and make sure to grab it on that floor. To your right, after activating the power, two elevator doors will open. One contains a Perk Machine, and the other a brightly lit icon. Step up to the doors with the icon, and press the elevator button to activate the lift. Step on it quickly, and it will take you to the top level of the skyscraper. On the roof, you can see the dragon in the distance. Enter the doorway straight ahead, run up the ramp, and knife the dragon sign in the face to get the 'Facing The Dragon' trophy.
Easy 'Feed The Beast' trophy ('Uprising' DLC)Easy 'FSIRT Against The Wall' trophy ('Vengeance' DLC)To find the LSAT weapon, start earning points in the opening building before sliding into the underground mine. Use the knife and pistol to earn maximum points for each zombie. You will need 2000 points before progressing. There is a doorway near a broken metal staircase around the midlevel of the warehouse. The doorway leads out onto the ledge. You can actually jump onto the broken section of stairs above, and climb up onto the platform. There is an LSAT against the wall to the right. After purchasing the LSAT, it will cause a trapdoor to open, immediately dropping you into the mines. To upgrade the LSAT at the Pack-A-Punch machine, you will first need to free Leroy from his prison cell. Then, collect some booze, and lead Leroy to the gate of the haunted mansion. Give him the booze while he is facing the gate to smash open the gate. The mansion area can now be accessed. Open the doors to the mansion for 1250 points. However, beware of the ghost, as she will steal 2000 points every time she hits you. Fight her as you go up the stairs and into the back room with the sliding bookshelf. Use the bookshelf to find a secret passage leading deeper into the mansion. Leave the passage, and cross the hallway outside the room until finding a destroyed floor opening up to reveal a garden. Jump down, and exit through the door on the right. Continue down the stairs to find a maze. At the maze entrance, go left, right, second passage left, right, immediately right, left, right, right, immediately left, and straight forward to reach the gazebo. In the back corner, go down the stairs. Eventually, the spiral staircase will lead to the Pack-A-Punch machine. Put the LSAT into the machine to get the FSIRT and the 'FSIRT Against The Wall' trophy.
Easy 'Fuel Efficient' trophyFirst, turn on the power at the power station, and some devices in town will light up and turn green, which are teleportation stations. Then, travel out of the safe zones to find Denizens, which jump on your head and claw at you. If you cannot find them, go to the cornfield in the farm area. Let a Denizen jump on you, then run toward the nearest green light. Once you reach the green light, the Denizen jump off and burrow into the ground, leaving a hold behind. Jump into the hole to randomly be teleported to one of the green light locations and get the 'Fuel Efficient' trophy.
Easy 'GG Bridge' trophy ('Uprising' DLC)Easy 'Happy Hour' trophyThe first perk can be purchased in the bus station. Buy the 'Quick Revive' perk for 500 points. To buy the second perk, you must construct the turbine item. To build the turbine, grab the mannequin from the central map, a toy plane's wing under the nearby pay phones, and a fan sitting by some seats near the window. Take each part, one at a time, to the workbench to build the turbine. Then, spend 750 points to open the doors to the diner. Buy the 'Speed Cola' perk for 3,000 points to get the 'Happy Hour' trophy. Alternately, you can also ride the bus to the farm, and buy the 'Double Tab' perk in the barn for 2,000 points.
Easy 'Hey Good Looking' trophyTo get the 'Hey Good Looking' trophy, you must avoid the large flame near the end of the car chase sequence in the 'Fallen Angel' mission. After driving out of the large glass building, there will be some dialogue that says a 'chain reaction' has begun. When you hear that dialogue, keep to the far right of the road (approximately 50m from the objective) to avoid Harper getting burned by the flame and having to get plastic surgery.
Easy 'High Maintenance' trophy ('Revolution' DLC)Note: This trophy requires four players. First, turn on the power using the 'Turning on the power in Round 1 in Die Rise' trick. You will then hear a new audio clip. Next, find the glowing tiles. There are four tiles on the elevators spread across the Die Rise map. Stepping on these tiles will light them up. Find all four tiles, then have each player step onto the tiles at the same time. There are also three tiles that need to be activated. The tiles must be activated in a certain order. Work together with three players to try different combinations. You will hear a new audio clip once you get the correct combination. Then, purchase the SVD, return to the spawn room, and shoot the orbs inside the dragon mouths. Once shot, the orbs will appear under the lion statues in the same room. Obtain the Sliquifier Wonder weapon, then shoot the orbs under the lion statues until they begin to turn in place. Keep doing this until another audio clip plays. Next, construct the Trample Steam. Spread out to the four golden lion tile locations pointed at the radio tower up a ramp near the dragon sign on the power switch skyscraper roof. Set up the launchers to fling zombies into the radio tower until the tower lights up around the base. Finally, purchase the Galvaknuckles, then go up the ramp to the radio tower's base. There are four glowing sides of the tower you must melee to power the tower up. Keep hitting the blue lit edges until the radio tower sparks up to complete the Richtofen Easter Egg and get the 'High Maintenance' trophy.
Easy 'I'm Your Huckleberry' trophy ('Vengeance' DLC)Find the prison key. It will randomly spawn in multiple areas around the map. Look for a green glow to see it. The key will often spawn on the key ring on the wall right next to Leroy's cell door. Then, go to the prison. There is a locked cell with a large hillbilly inside named Leroy. Interact with the door after getting the key to open it. To find the prison, look for stairs leading up to a second floor of one of the wooden buildings in the corner of town. Drop down through the ceiling to enter the prison. To destroy barriers with Leroy, lead Leroy near a barrier, and line him up with the debris. Collect some booze and give it to him to get him to go on a rampage. Booze appears all over the map. Try looking in the saloon next to the power room, or in the starting room. The first booze is located on the table, right inside the prison cell behind Leroy. Booze bottles will respawn, often right back inside his cell. Booze can also be purchased inside the saloon. Once you are carrying a jug of booze, give it to Leroy while he is lined up with a barrier, and he will go on a rampage, destroying anything in his way. Lead Leroy to the alley next to the prison cell. There is a barrier at the end. Use booze to make Leroy rampage and destroy the pile of debris blocking your path to find a Juggernaut Perk dispenser. You can now access all blocked areas with Leroy. Have Leroy destroy all debris barriers to get the 'I'm Your Huckleberry' trophy.
Easy 'Pop Goes The Weasel' trophy ('Uprising' DLC)Easy 'Undead Man's Party Bus' trophyTo get the 'Undead Man's Party Bus' trophy, you must find the three upgrades (plow, roof hatch, and ladder) for the bus in TranZit. You must attach the plow to the front of the bus, the roof hatch to the closed escape door on the roof, and the ladder at the back left exterior. The parts can be found at the following locations:
Part 1
To find the first part, you must construct the turbine item to blow up a door in the bus station. To build the turbine, grab the mannequin from the central map, a toy plane's wing under the nearby pay phones, and a fan sitting by some seats near the window. Take each part, one at a time, to the workbench to build the turbine. Place the constructed turbine next to the double doors, right beside the workbench to access a new room. The part should be inside.
Part 2
At the farm, use the turbine again on a shed near the large barn full of crates. The part is inside.
Part 3
The third part can be found either in the town or diner. In the town area, look for a shed outside with two double doors you can open using the turbine. If it does not appear there, try the diner. Look for the double doors in the garage. Both of these doors can also be opened by turning on the power in the power house.
Get EMP grenades from the Mystery Box in TranZit mode, which almost always spawns at the second bus stop, the Diner. Then, go to the fourth bus stop, the Bunker, and activate the power. 'He' can only spawn where the thunderstorm is happening. Go outside, leave one zombie alive, and wait until the thunderstorm is right above you. Kill the zombie to end the round. 'He' looks like an electric zombie and has a 50% spawn chance in the area with the thunderstorm. He can only spawn in between rounds, not during rounds. Throw an EMP grenade at him to instantly kill him. He may attack you with shock/electricity attacks, but as long as you do not die, you will get the 'You Have No Power Over Me' trophy. You can also try to knife him or use other weapons, but he can take a lot of damage. If he does not spawn, then play the next round, leave one zombie alive, and kill that zombie once the thunderstorm is above you again.
TrophiesSuccessfully complete one of the following tasks to get a trophy:
- Platinum (Platinum): Awarded when all other trophies have been unlocked.
- No Man Left Behind (Bronze): Rescue Woods.
- Gathering Storm (Bronze): Investigate the jungle facility.
- Shifting Sands (Bronze): Gather intel on Raul Menendez from Mullah Rahmaan.
- Driven by Rage (Bronze): Take down Menendez and his operation.
- Waterlogged (Bronze): Gather information on Raul Menendez' suspected terrorist plot.
- What Happens in Colossus.. (Bronze): Find the Karma weapon.
- False Profit (Bronze): Capture Manuel Noriega and bring him to justice.
- Deep Cover (Bronze): Capture Menendez.
- Sinking Star (Bronze): Interrogate Menendez.
- Late for the Prom (Bronze): Escort the president to the secure location in downtown LA.
- Death from Above (Silver): Stop Menendez once and for all.
- Old Fashioned (Silver): Complete 'Pyrrhic Victory', 'Old Wounds', 'Time And Fate', and 'Suffer With Me' in Veteran.
- Futurist (Silver): Complete all future levels in veteran.
- Giant Accomplishment (Gold): Complete all challenges in Black Ops II.
- Mission Complete (Silver): Complete all challenges in a level.
- Just Gettin' Started (Bronze): Complete 1 challenge in any level.
- Singapore Sling (Bronze): Successfully neutralize the SDC freighter at Keppel Terminal.
- Desert Storm (Bronze): Successfully escort the VIPs to safety.
- Defender (Bronze): Successfully defend FOB Spectre from incursion.
- Black Ops II Master (Bronze): Complete the campaign on Hardened or Veteran difficulty.
- Art of War (Silver): Successfully assassinate SDC Chairman Tian Zhao.
- Blind Date (Bronze): Successfully rescue HVI.
- Family Reunion (Bronze): There are two futures.
- Hey Good Looking (Bronze): Plastic surgery avoided
- Showdown (Bronze): A duel between rivals
- Dirty Business (Bronze): Listen and think before you shoot.
- Ship Shape (Bronze): Reinforcements on the way.
- Dead or Alive (Bronze): Jailor or executioner.
- Ultimate Sacrifice (Bronze): Only one can survive.
- Good Karma (Bronze): Crack the celerium worm.
- High IQ (Bronze): Collect all intel.
- Back in Time (Bronze): Use a future weapon in the past.
- Man of the People (Bronze): Stop the brutality inflicted by the PDF.
- Gun Nut (Bronze): Complete a level with customized loadout.
- Ten K (Bronze): Minimum score 10k in every mission
- Welcome to the Club (Bronze): Reach Sergeant (Level 10) in multiplayer Public Match.
- Welcome to the Penthouse (Gold): Prestige once in multiplayer Public Match.
- Big Leagues (Silver): Win 5 multiplayer League Play games after being placed in a division.
- Trained Up (Bronze): Win 10 multiplayer games while playing in Combat Training playlists.
- Party Animal (Bronze): Win 10 multiplayer games while playing in Party Games playlists.
- Tower of Babble (Silver): In TranZit, obey the voices.
- Don't Fire Until You See (Bronze): In TranZit, have all doors opened without being set on fire.
- The Lights Of Their Eyes (Bronze): In Green Run, pacify at least 10 zombies with 1 EMP.
- Undead Man's Party Bus (Bronze): In TranZit, complete all additions to the bus in 1 game.
- Dance On My Grave (Bronze): In Green Run, acquire your Tombstone.
- Standard Equipment May Vary (Bronze): In TranZit, acquire 4 different equippable items in 1 game.
- You Have No Power Over Me (Bronze): In TranZit, defeat 'him' without being attacked by 'him'.
- I Don't Think They Exist (Bronze): In TranZit, kill one of the denizens of the forest while it is latched onto you.
- Fuel Efficient (Bronze): In TranZit, use an alternative mode of transportation.
- Happy Hour (Bronze): In TranZit, buy 2 different perks before turning on the power.
The following trophies require the 'Apocalypse' bonus downloadable content:
- Little Lost Girl (Silver): In Origins, release Samantha.
- Not a gold digger (Bronze): In Origins, share a dug up weapon.
- All your base (Bronze): In Origins, activate all generators without allowing one to stop.
- Kung fu grip (Bronze): In Origins, free yourself and another from the panzer soldat's claw in one game.
- Playing with power (Bronze): In Origins, build all the elemental staffs in one game.
- I'm on a tank (Bronze): In Origins, ride the tank around the map without getting off.
- Saving the day..all day (Bronze): In Origins, revive another player four different ways in one game.
- Master of disguise (Bronze): In Origins, use zombie blood to revive three players and activate a generator in one game.
- Overachiever (Bronze): In Origins, complete all 4 challenges in one game.
- Master wizard (Bronze): In Origins, wield all the ultimate staffs in one game.
The following trophies require the 'Revolution' bonus downloadable content:
- High Maintenance (Silver): In Die Rise, be the architect of their instruction.
- Vertigoner (Bronze): In Die Rise, fling 10 zombies in one game.
- Mad Without Power (Bronze): In Die Rise, reach round 10 before turning on the power.
- Shafted (Bronze): In Die Rise, use Pack-a-Punch and all perk machines in one game.
- Slippery When Undead (Bronze): In Die Rise, kill 5 zombies with a single shot from the Sliquifier.
- Facing the Dragon (Bronze): In Die Rise, face the dragon head-on before reaching round 2.
- I'm My Own Best Friend (Bronze): In Die Rise, revive yourself.
- Polyarmory (Bronze): In Diner Turned, get a kill with each primary weapon in a Public Match.
- Monkey See, Monkey Doom (Bronze): In Diner Turned, retrieve a chained Cymbal Monkey in a Public Match.
- I See Live People (Bronze): In Diner Turned, kill the human while its decoy is in play in a Public Match.
The following trophies require the 'Uprising' bonus downloadable content:
- No One Escapes Alive (Silver): In Mob of the Dead, execute the escape plan.
- Feed the Beast (Bronze): In Mob of the Dead, obtain Hell's Retriever.
- Making the Rounds (Bronze): In Mob of the Dead, complete the cycle 3 times.
- Acid Drip (Bronze): In Mob of the Dead, convert a weapon using a kit.
- Full Lockdown (Bronze): In Mob of the Dead, Brutus completes his patrol.
- A Burst of Flavor (Bronze): In Mob of the Dead, kill 10 zombies at once with a new beverage.
- Paranormal Progress (Bronze): In Mob of the Dead, open a door without spending points.
- GG Bridge (Bronze): In Mob of the Dead, survive an entire round on the bridge on round 15 or higher.
- Trapped in Time (Bronze): In Mob of the Dead, use and upgrade all traps before round 10.
- Pop Goes the Weasel (Bronze): In Mob of the Dead, break the cycle.
The following trophies require the 'Vengeance' bonus downloadable content:
- Mined Games (Silver): In Buried, be their pawn.
- Ectoplasmic Residue (Bronze): In Buried, acquire a perk for free.
- I'm Your Huckleberry (Bronze): In Buried, access all areas with the help of your new friend in one game.
- Death From Below (Bronze): In Buried, drop the beat on 10 zombies in one game.
- Candygram (Bronze): In Buried, make a candy delivery.
- Awaken the Gazebo (Bronze): In Buried, Pack-a-Punch a weapon during round 1 with no one using the bank or Weapon Locker.
- Revisionist Historian (Bronze): In Buried, rewrite history.
- Mazed and Confused (Bronze): In Buried, survive an entire round within the maze on round 20 or higher.
- FSIRT Against the Wall (Bronze): In Buried, purchase LSAT off the wall and Pack-a-Punch it.
- When the Revolution Comes (Bronze): In Buried, return to processing.